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"There are a few missions toward the last half of the game where the story elements that happen require the players to be invested in the characters," he says. In a strangely dramatic scene, Preacher is shown on the phone with his estranged wife, who is exhausted at the toll that his military life has taken on their marriage.Īccording to Thai, this personal backstory plays a large part in Warfighter. Upon completing "Shore Leave," Warfighter switches to the perspective of Preacher, a returning soldier from 2010's Medal of Honor. The team decided these different techniques would provide a great opportunity to show off new animations, but they shied away from punishing or rewarding players based on their choice. "Breaching techniques spawned from our discussions with various real-life operators," Thai says. The only downside? The different breaching options you unlock have no real impact on the gameplay. Like streak rewards in multiplayer, it's a tiny but delicious carrot on a stick, urging players to perform better. If you manage to score four headshots against the enemies waiting within, you'll unlock subsequent options for opening locked doors, including a crowbar, an axe, and a shotgun. Initially, kicking in the door is the only option. When you reach a breachable door, a menu pops up allowing you to choose a method of breaching. Building off the popular breaching set pieces from Call of Duty, where characters kick in a door and take out the enemies within in slow motion, Warfighter now provides a reward for performing well. My personal favorite element of the shooting portion of Medal of Honor: Warfighter was what the team has done with the breaching mechanic. This is only visible in the story editor. Clearly my meager virtual sniping skills need some work.Įditor markup for 'Medal of Honor: Warfighter' single-player gallery. Warfighter producer Luke Thai explains, "There is a bullet drop element to that encounter." A distance indicator above the heads of enemies can be used alongside notches on your sniper scope to help gauge how much you need to offset your aim. I found this part of the level very frustrating, as I struggled to determine if my perfectly centered shots were missing due to real-world physics or poor scripting.Īs it turns out, it's the former.
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Stump pulls a table up to a window to provide a steady surface for his gun and takes aim at rocket launcher-equipped terrorist thugs perched on a series of buildings across the city from his location. It provides a brief but interesting reprieve from the regular shooting gallery.Īnother sequence near the end of the level shows off Warfighter's take on the obligatory sniping segment. Warfighter's remote-controlled helper is slow and sluggish, but it has the ability to scale up debris and access areas where enemies might be hiding. This isn't the speedy RC-XD that you may remember as a killstreak reward in Call of Duty: Black Ops. At one point, Stump and crew break out a tiny remote-controlled vehicle to scout the area ahead for them. That's it for most of the level.Īs part of its strive toward authenticity, Medal of Honor: Warfighter does have a few new tricks. Duck behind a car or piece of debris when you take a couple of hits and need to recover health. Aim down your sights, wait for enemies to pop up from cover, shoot, repeat. As a bog-standard military shooter, it does exactly what you'd expect. The best thing I can say about this regular, shooting-focused level is that it was fine.
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My two-level hands-on demo kicked off with an early level titled "Shore Leave." Warfighter's missions alternate between two lead characters for "Shore Leave" I was introduced to newcomer Stump, a Tier 1 Navy SEAL whose team finds itself under fire in Somalia while tracking down a lead on a network of terrorists. Imagine my surprise when the driving segment was actually the best part of what I played.
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So when last week's press event for Medal of Honor: Warfighter kicked off with a trailer revealing the coyly-named "Hot Pursuit" level, I was prepared to hate it. I love racing games, but cramming that gameplay into a shooter is rarely done well. When I see a driving level in an action game, my immediate response is to roll my eyes.